(Note: I do not have my heart set on this character, it's just a neat idea I've been playing with.)

I've been considering a Battles with a heavy social focus. (Social combat is, after all, just another battlefield.) The character motivations I've been imagining have something to do with sowing the seeds of conflict or fanning small disgreements into large battles, but I haven't yet figured out a short phrase that really gets the idea across and has reasonable limits. (I will settle for an unlimited motivation like "Generate conflict throughout Creation and beyond" only if I can't find a more defined one. Suggestions are appreciated.)

The character concept is definitely high Conviction and high Manipulation; possibly Compassion 1, probably Valor 3. This is the sort of lady who would consider Eris' golden apples to be a brilliant idea, if only they created more interesting reasons to fight, and won't hesitate to use the Socialize charm tree. Her usual mode of operation as I'm imagining it involves setting herself up as lovely arm candy for kings and gods and giving potentially tainted advice, or making herself or something else desirable but hard to acquire. (Helen of Troy would be her idea of an excellent five-year cover story or plot, depending on how much time she wanted to spend personally wreaking havoc.) She also enjoys a good fight, physical or social, but that's more of a recreational activity. Starting other people's fights is her passion.

My working name for her is Iron Razor Blossom, shortened usually to "Blossom". Whether that's genuine or ironic depends heavily on the audience. ;-) I'm guessing that her powers will be split between social and physical combat, but the emphasis will depend on how many other combat munchkins or social munchkins the party has.

tmack: I like this idea, though I'm a bit surprised you want to play a character as contentious as that. If you still need a Motivation, there's always the classic Chaotic Evil schtick of getting everyone together to fight it out (either literally, through social attacks and argument, the games of divinity) to find out who is the strongest and let him rule. I also like the idea of having your character be a...erm, well, bitch who hangs around the powerful and says things like, "Honey, it would make me so happy if you'd go out and conquer the Florple tribe [bats eyelashes]." Again, it's a cool idea, but I'm a bit surprised you want to play a character like that. Also, hooray for having more conviction and manipulation and low compassion in the party.

tmack again: Have you read Good Omens? This sounds a lot like War/Scarlett.

AT: Very cool concept. Congratulations on coming up with something high on the "manipulative bastard" scale - I assume that was the goal. :) What do you see as the motivation (small M) and reasons behind her actions? Does she just start conflicts because she likes them, or because at some deep level she really thinks they're the best thing for people/Creation? The former, is mostly a sociopath, and could be a challenge to play without eventually alienating everyone around you. That being said, it could be a perfect reflection of a slightly-insane Maiden of Battles. The latter is more subject to moderation, and is someone who NPCs and PCs can understand, trust, reason and negotiate with. Or maybe there's a subtle third option. Or maybe the tension between the two is the interesting part of the character's evolution. [Also, another female character? Who are you and does Ariel know you stole her account?]

ArielNewCharacter (last edited 2008-02-28 17:30:33 by AndrewTwyman)