Attributes
Strength |
3 |
Charisma |
3 |
Perception |
2 |
Dexterity |
5 |
Manipulation |
3 |
Intelligence |
2 |
Stamina |
3 |
Appearance |
3 |
Wits |
3 |
Abilities
Journeys |
Serenity |
Battles |
Secrets |
Endings |
Specialties |
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Resistance |
1 |
Craft [Fate] |
1 |
Archery |
5 |
Investigation |
0 |
Awareness |
2 |
MA: Unarmored |
3 |
Ride |
0 |
Dodge |
3 |
Athletics |
1 |
Larceny |
0 |
Bureaucracy |
2 |
Bureaucracy: Spirits |
1 |
Sail |
0 |
Linguistics |
2 |
Melee |
3 |
Lore |
3 |
Integrity |
2 |
Performance: Prayer |
1 |
Survival |
0 |
Performance |
3 |
Presence |
0 |
Occult |
3 |
Martial Arts |
5 |
||
Thrown |
0 |
Socialize |
1 |
War |
0 |
Stealth |
2 |
Medicine |
1 |
||
Essence, Willpower, and Virtues
Permanent Essence |
2 |
Personal Essence |
11 |
Peripheral Essence |
26/30 |
Willpower |
8 |
Compassion |
1 |
Temperance |
4 |
Conviction |
4 |
Valor |
2 |
Backgrounds
Acquaintances |
2 |
Immediate family in Mnemon Caras Household |
Artifact |
2 |
Starmetal Hearthstone Bracers |
Artifact |
(1) |
Starmetal Fivefold Harmonic Adapter [WotLA 57] |
Backing |
1 |
Division of Endings |
Backing |
1 |
Capitol Convention |
Backing |
0 |
Convention on Essence Wielders |
Backing |
1 |
Bronze Faction |
Celestial Manse |
3 |
Guardian Gem (OC p105): 2/story reroll mine, 2/story reroll others, trade any reroll to remove 2 HL from attack on anyone. |
Connections |
1 |
House Mnemon - Center |
Connections |
2 |
Immaculate Order - Center |
Salary |
2 |
Resources 3 in Heaven, Resources 4 in Creation |
Sifu |
4 |
Equipment
- Excellent Longbow (+1 Acc/Rate/Rng): Speed 6, Acc +2, Rate 4, Range 250
- Excellent Seven Section Staff (+1 Acc/Def/Rate): Speed 5, Acc -1, Dmg +7B, Def +4, Rate 3
- Perfect Short Sword (+2 Acc, +1 Dmg/Rate): Speed 4, Acc +4, Dmg +4L, Def +1, Rate 3
- Excellent Disguise Kit (+1 die): Make-up, wigs, hats, accessories, etc.
Astrology
College |
Dots |
Endurance |
Cost |
Name |
Effect |
The Sorcerer |
1 |
0 |
Invincible Essence Core |
1e |
Reflexively block any effect that lowers permanent Essence or causes loss of memory, spells, Charms, Combos, or Abilities (except pattern bite or Greater Sign) |
Prince of the Earth |
1e/Scene |
+3 dice to social rolls with un-Exalted when playing the role of an Exalt |
|||
Seer |
1e+ |
+1 die/e on fate planning or Astrologoy Effect when working with another Siderial |
|||
The Treasure Trove |
1 |
1 |
Stab the Seer's Eyes |
1e/Season |
Instantly aware of any mortal astrology about me, and can determine the result |
Dismissive Scholoar's Sniff |
1e |
Add Essence to a Lore or Bureaucracy roll if the opponent's Lore is at most his own |
|||
Professional Mien |
1e/Month |
Add Essence to Presence or Socialize rolls if user's Lore is higher than the opponent's Intelligence |
|||
The Corpse |
1 |
0 |
Dignity of the Dead |
1e |
Ignore one social attack after failed defense |
Shadow of the Reaper |
3e+1p |
Target feels his mortality - loses all WP in excess of Conviction |
|||
Rising Butterfly Prayer |
3e+3p |
Prayer at a funeral ensures consideration for Terrestrial Exaltation |
|||
The Crow |
1 |
0 |
Reading Dead Eyes |
1e |
Eat a corpse's eye, see the last scene of its life, know if it left a ghost or hungry ghost |
Bold Filcher |
1e+1p |
Steal from plain sight. Viewers must win Per+Awa vs. my Dex+Lar to notice |
|||
Feathered Cloak Trick |
3e+3p/day |
Turn into a corvid - equipment goes Elsewhere |
|||
The Haywain |
1 |
0 |
Harvest Ripe Wheat, Father Falling Hay |
1e |
Determine if a business is corrupt. Determine if a misdeed will be caught |
Celestial Intervention Appeal |
1e |
Call a lesser elemental dragon for help |
|||
Old Fellow's Society Luncheon |
1e/Week |
Hide out in business society. |
|||
The Rising Smoke |
1 |
0 |
Record-Obtaining Inquiry |
1e |
Add Essence to any Charisma-based roll with a god, judge, or magistrate |
Superior-Entreating Memorial Style |
1e |
Send a letter to another Sidereal instantly; allow the target to reply similarly |
|||
Chains of Adorjan |
3e+1p[+2p] |
Summon a Yozi to scourage the target; different effects on demons |
|||
The Sword |
1 |
0 |
Style-Discerning Eye |
1e+1p |
Observe a Martial Arts Charm, and learn it later |
Minimum Legal Defense Competence |
1e |
Apply full DV to any attack (even inapplicable) pif no Charm, Virtue, or WP is used to enhance defense further |
|||
Tears of the Blade |
3e+1p |
Mortal is killed immediately or in 5 days. Exalt dies when Incapacitated. 1y+1d for Celestials, indefinite for Terrestrial |
Charms
Ability |
Charm |
Cost |
Type |
Duration |
Keywords |
Effects |
Dodge |
Absence |
2m |
Ref (2) |
Inst |
Combo-OK |
Ignore all penalties to Dodge DV, but not undodgeable. |
Dodge |
Duck Fate |
10m |
Ref (2) |
Inst |
Combo-Basic |
Dex+Dod vs. opponent's Essence. Success avoids any harmful effect, unless incapable of moving out of area. |
Performance |
Third Performance Excellency |
3m |
Ref (4/6) |
Inst |
Combo-OK |
Re-roll or add half Abil to DV. Can't combine with 1st/2nd. |
Performance |
Perfection in Life |
5m |
Sim (6/-1) |
Scene |
Combo-Basic, Fate, Virtue(Comp) |
Performance grants viewers 1 WP (even over max). Cha+Perf vs. DMDV. Benefit any person 1/day. |
Performance |
Defense of Shining Joy |
5m+1W |
Sim (5/-1) |
Scene |
- |
Include Perf in DDV calc. Use Perf Exc's on DDV. DDV ignores onslaught penalties and reduces pentalty of attacks by 1. |
Archery |
Generalized Ammunition Technique |
1m |
Sup |
Inst |
Combo-OK |
Use anything as an arrow (any type), with appropriate secondary effects. |
Occult |
Mark of Exaltation |
2m |
Sim (6/-1) |
Scene |
Social, Virtue(Comp) |
Caste mark glows, visible to Endings and spirits. Shows unmanifested spirits within 5xEss. Also +1s on Pre/Per/Occ/Bur/Soc rolls with gods or elementals, always-stacking. |
Occult |
Telltale Symphony |
5m |
Sim (5/-0) |
Scene |
- |
Hear supernatural effects or spirits. Int+Occ diff 3 to decipher, granting details. |
MA (VBoS) |
Secrets of Future Strife |
- |
Special |
Perm |
- |
Double unmodified Join Battle dice pool. |
MA (VBoS) |
Blade of the Battle Maiden |
2m/d+2W |
Ref (1) |
Scene |
Obvious, No-Armor |
MA inflicts lethal, and can parry lethal/ranged. Each 2m adds 1d to MA attacks and pool used for PDV. Max of Dex+MA. Red glow. |
MA (VBoS) |
Joy in Adversity Stance |
5m |
Ref (5) |
Scene |
Combo-OK |
Roll Essence and regain 2m/s when opponent's attack fails to overcome DV. Attack must be intended to harm and not too weak to do harm. |
MA (Wood) |
Eyes of the Wood Dragon |
2m |
Sim (4/-1) |
Special |
Combo-OK |
Attack within next 5 actions. +Ess as separate damage dice, bypassing armor. Can affects immaterial, but not non-living. |
MA (Wood) |
Mind Over Body Meditation |
2m/BHL |
Sim (5/-1) |
Inst |
Combo-Basic, Obvious |
Heal self of bashing damage. |