Emerald Maiden of the Sorrowful Star
Concept: Chosen of Secrets, savant and first-age scholar
Philosophy:
Background: 30 years ago, a child was left on the doorstep of an outpost the All-Seeing Eye. Which doorstep and who did the leaving is unclear, but she was taken in and raised by numerous agents in-between their missions. She came with no name or clues of any kind, but was wrapped in soft emerald-green blanket, so they called her Emma. Those agents, and some of their children (many of whom later followed their parents into the spying business) became her family. She was a natural spy and sneak, and used it to her advantage to study the parts of the All-Seeing Eye's extensive collection of captured books and artifacts that would have been prohibited to normal agents. Her fascination with the forbidden lore of the past made her an expert in the lore of the First Age even before she exalted.
Just before she Exalted, Emma was suddenly and unexpectedly transferred from the headquarters of the Eye to a remote outpost in the North. Shortly afterward, it became clear that the transfer was arranged to better explain her absence and subsequent induction into the Forbidding Manse of Ivy. While she was in training, the Arcane Fate began to break apart her artificial family. Makara, a young agent of the Eye with whom she had been plotting a way out of his arranged Dynastic marriage, wrote her weekly letters for the first two seasons of her exile. She wrote back when she could, but there was little she could say about her new life. After that, there was nothing for a year---until an official announcement of the marriage of Makara to *dynast* Amelia was forwarded to her mailbox in Heaven. Broken-hearted and alone, she threw herself into the workings of the Bureaucracy of Heaven---joining conventions, volunteering for dangerous or tedious missions---anything to keep busy enough to not notice the empty places that should have been filled by family and friends. Her training-circle are the closest thing to friends she has ever had, and she values their acquaintance and companionship, even though they disagree frequently.
Intimaticies:
Motivation: Reform, centralize and streamline the corrupt (heavenly) Bureaucracy and turn it to serve all the people of Creation.
Attributes
5, 6, 8
Strength |
1 |
Charisma |
3 |
Perception |
4 |
Dexterity |
4 |
Manipulation |
4 |
Intelligence |
4 |
Stamina |
2 |
Appearance |
2 |
Wits |
3 |
Abilities
need checksum
Journeys |
Serenity |
Battles |
Secrets |
Endings |
|||||
Resistance |
0 |
Craft [Fate] |
0 |
Archery |
0 |
Investigation |
5 |
Awareness |
2 |
Ride |
0 |
Dodge |
2 |
Athletics |
0 |
Larceny |
2 |
Bureaucracy |
2 |
Sail |
3 |
Linguistics |
3 |
Melee |
2 |
Lore |
5 |
Integrity |
0 |
Survival |
0 |
Performance |
2 |
Presence |
0 |
Occult |
2 |
Martial Arts |
3 |
Thrown |
0 |
Socialize |
2 |
War |
0 |
Stealth |
3 |
Medicine |
2 |
Languages: High Realm, Old Realm, Skytongue, Rivertongue
Essence, Willpower, and Virtues
Permanent Essence |
3 |
- |
Personal Essence |
11 |
2*perm. ess + sum of two highest virtues |
Peripheral Essence |
32 |
6*perm. ess + sum of virtues + willpower |
Willpower |
5 |
sum of two highest virtues |
Compassion |
2 |
Temperance |
2 |
Conviction |
3 |
Valor |
2 |
Background
15 points plus 1 bonus point
Backing |
3 |
Forbidding Manse of Ivy |
2 |
Gold Faction |
|
1 |
Convention on Air |
|
1 |
Convention on Plague |
|
Connections |
2 |
All-Seeing Eye: Center |
Savant |
3 |
|
Salary |
2 |
Resources 3 in Heaven, 4 in Creation |
Sifu |
2 |
@martial_arts_forms |
Colleges
5 colleges
Captain |
1 |
1e/week |
Add Ess. to Presence rolls while absolutely commanding a crew |
1e/month |
Intimidate those with Valor less than your Ess, they will never complain about your behavior as a boss |
||
1e/week |
Train college x 10 people, 1 ability rank/week (limited to teacher's rating, and a total of teacher's conviction in points) |
||
Key |
1 |
1e |
Make sleep, food, and water unnecessary when preparing for a Lore or Bureaucracy roll |
1e+1p |
Lower the difficulty by 1 of any roll against someone with Temperance < user's Intelligence |
||
1e+3p |
Summon the Calibration Gate at the current location |
||
Treasure |
1 |
1e/season |
The user is instantly aware of any mortal astrology reading about him and can give it any desired outcome |
1e |
Add Essence to a Lore or Bureaucracy roll if the opponent's Lore is at most his own |
||
1e/month |
Add Essence to Presence or Socialize rolls if user's Lore is higher than the opponent's Intelligence. |
||
Sorcerer |
3 |
1e |
Reflexively block any attack that lowers permanent Essence or causes his to lose memory or access to spells, Charms, Combos, or Abilities (except for pattern bite or the weakening effect of his Greater Sign) |
1e |
+3 dice to all rolls with un-Exalted when playing the role of an Exalt |
||
1e+ |
Spend n Endurance to add n bonus effect dice when performing an astrology roll with multiple Sidereals involved |
||
Mask |
1 |
1e |
Essx10 yard area proof against scrying |
1e+1p |
reroll dex+stealth before comparing |
||
1e+3p/week |
supernatural concealment |
Selected Inventory
I should look into getting some stuff.
Celestial Manse and Staff
none
Charms
15 charms
Charm |
Cost |
Area |
Type |
Duration |
Effects |
Keywords |
Stone-Skipping Spirit |
5m |
Sail |
Simple |
Scene |
Ship ignores env. penalties to sail & damage from env. |
- |
Mirror-Shattering Method |
5m |
Sail |
Simple |
five days |
Five days to heaven, else twice normal speed |
Fate |
Impeding the Flow |
3m |
Melee |
Reflexive |
Instant |
Reduces an incoming attack to zero successes |
Combo-OK |
Harmony of Blows |
8m |
Melee |
Extra Action |
Instant |
Two E.A.s, ignore rate & multiple action penalties (same ability & weapon) |
Combo-OK, Temperance |
Methodology of Secrets |
5m |
Lore |
Reflexive |
Until sleeping |
(assuming we're still using the 1e version) +3 to one ability and +1 to all others when working in a particular environment, circumstance, or condition |
- |
Of Things Desired and Feared |
10m |
Lore |
Simple |
3 hours |
You and two other Siderials, int+lore to find out the price for guaranteed accomplishing that goal. |
combo-OK |
Of Secrets Yet Untold |
5m + 1 wp |
Lore |
Simple |
Instant |
Spirit owes you a favor (neither of you choose the favor), wits+temp, diff 3 to initiate hostile action |
Compulsion, Fate |
Efficient Secretary |
2m |
Investigation |
Simple |
One misc. action |
Provides answers to simple, factual questions |
- |
Research Assistant Invocation |
5m |
Investigation |
Simple |
five days |
Create a savant from a plant |
Obvious |
Auspicious Prospects of Secrets |
1m |
Investigation |
Simple |
Instant |
int+inv for insight on fate |
Combo-Basic |
Secrets of Future Strife |
- |
Martial Arts |
Reflexive |
Permanent |
Double Join Battle Pool |
- |
Joy in Adversity Stance |
5m |
Martial Arts |
Reflexive |
Scene |
Roll Ess when an attack fails to overcome DV. Gain 2m for each success |
Combo-OK |
Character Creation/XP Log:
Bonus Points |
|
2 |
on Investigation from 3-5 |
2 |
on Lore 3-5 |
1 |
on stealth 2-3 |
2 |
on MA 1-3 |
1 |
on backing: gold 1-2 |
10 |
on Essence 3 |