The time disruption indicates that some event was supposed to happen but didn't due to a quantum fluctuation. That's why we had to beat you with tennis rackets. ---Gary Gygax and Nichelle Nichols, Futurama

Nameless Crow (tmack)

Concept: Chosen of Secrets. Manipulator, but the bloodless manipulation of psychohistory or group psychology rather than chatting up people at parties or creating a cult of personality. Astrologer. The stealth-and-espionage kind of ninja. Bureaucrat.

Vaguely Similar Characters: The Prophecy from the Belgariad and Mallorean. Satan from the Book of Job. O'Brien from 1984. Bester from "Babylon 5."

Philosophy: Sidereals are the adult supervision for creation. They are the unseen, anonymous watchers lurking just outside the world to make sure that everything runs smoothly. They are the disinterested planners of societies and the enforcers of fate. If they write a message in the sky (and they wouldn't), it's far less likely to be, In hoc signo vinces than, We apologize for the inconvenience. The gods are incapable of considering matters objectively and are constantly absorbed in petty internecine squabbles, so it falls to Sidereals to make the proper, responsible choices and actions for the optimal benefit of creation. That includes protecting it from both snarls in Fate and more personalized supernatural forces trying to twist it to their own ends. Demons and thamaturgy have no place in creation. Other Exalted, especially Solars, don’t either; fortunately, the Bronze Faction seems to have fixed that problem.

With one exception, Sidereals are above meddling with individual humans’ lives. Sidereals are the law for the universe; the welfare of one person is de minimis. (Some Sidereals are unable to see the forest for the trees, and are overly concerned with some aspects of life on earth. They grow out of it eventually.) Making a significant difference in the world requires large-scale or long-term changes in society as a whole. Individual mortals can, however, rarely acheive great feats that remain significant even after their brief lives. The second role of a Sidereal is to push humans towards these extraordinary actions. Great heroism is obviously preferable to great villainy, but you can't have one without the other. Creation is like a play, and the mortals are its actors. Sidereals are not responsible for ensuring that Hamlet finally takes his revenge or that Romeo and Juliet live happily ever after; their main purpose in creation is to make sure that demons, Solars, and even the mortals themselves don't burn the playhouse down. That's pointless, however, unless the play is worth seeing. Sidereals have to make sure that humans have the opportunities to test their limited skills and try to achieve these great things. They often fail at these tests, but that's what the word "extraordinary" means.

Background: Raised in Heaven since birth by an interchangeable series of babysitters, governesses, and tutors. He spent his formative years being dragged to meetings and libraries and being told to play quietly by himself, and he enjoyed it. When he Exalted in his early teens, he dismissed all his nannies with an affectionate handshake and a sinecure in some obscure division he would be sure of never running into. Since then, he's been a loyal and industrious member of the Division of Secrets.

Intimacies: His responsibilities for the Division of Secrets.

Motivation: Make a large-scale Mage Corps for mortal sorcerers and place it under responsible Sidereal control.

One of the responsibilities of Sidereals is to protect humans from harmful supernatural influences. (The influences of Sidereals are a priori salutary. It's for their own good.) They lack the power to defend themselves against magic, so it falls to us to do it for them. Sorcery involves powers mortals lack the ability to handle safely, so we have to prevent them from learning it for their own protection. The obvious way to do this would be to systematically kill every mortal sorcerer, but that's complicated logistically and would require continually patrolling Creation afterward to make sure that the sorcerers don't respawn. Besides, that's not the way Sidereals handle problems. Instead, the character wants to create the equivalent of a Psi Corps for mortal sorcerers: a tightly-controlled [moreso than in Babylon 5, certainly] organization that does all the work of finding new sorcerers and enforcing harsh restrictions on sorcerers itself. Once all of the sorcery in the world is consolidated into a single organization, it should be easy to stamp it out completely by a series of convenient typos in spellbooks, long periods of inept leadership, factional rivalries, riots from the mundane peasants, and so forth.

Long-Term Goal: Eliminate every supernatural influence in the Terrestrial world that isn't Heavenly (or Sidereal).

Unspent XP: 10 (NamelessCrowExperienceLog)

Attributes

Strength

2

Charisma

4

Perception

3

Dexterity

4

Manipulation

5

Intelligence

4

Stamina

1

Appearance

2

Wits

2

Abilities

Journeys

Serenity

Battles

Secrets

Endings

Resistance

0

Craft [Fate]

2

Archery

0

Investigation

3

Awareness

2

Ride

0

Dodge

1

Athletics

0

Larceny

4

Bureaucracy

3

Sail

0

Linguistics

3

Melee

2

Lore

4

Integrity

0

Survival

0

Performance

4

Presence

4

Occult

2

Martial Arts

2

Thrown

0

Socialize

3

War

0

Stealth

5

Medicine

0

Languages: Old Realm, High Realm, Rivertongue, Seatongue (N.B. The hearthstone grants knowledge of all spoken languages, but not literacy in them.)

Essence, Willpower, and Virtues

Permanent Essence

3

Personal Essence

13

Peripheral Essence

35

Willpower

7

Compassion

1

Temperance

3

Conviction

4

Valor

2

Background

Artifact

3

TheUltimateDocument

1

Starmetal Amulet

Backing

3

Division of Secrets

2

Bronze Faction

0

Convention on Water

0

Convention on Natural Disasters

Celestial Manse

3

ThePlaceWhereThereIsNoLight. Hearthstone: Gem of Spoken Languages

Salary

3

Resources 4 in Heaven, 5 in Creation

Sifu

2

Knows @martial_arts_forms. I'm interested in Ebon Shadow Form, but I don't know what kind of prerequisites it has. I'll have to borrow a suitable martial arts book at some point and look through the details.

Colleges

Key

1

1e

Make sleep, food, and water unnecessary when preparing for a Lore or Bureaucracy roll

1e+1p

Lower the difficulty by 1 of any roll against someone with Temperance < user's Intelligence

1e+3p

Summon the Calibration Gate at the current location

Quiver

1

1e

Reroll any Presence-based Social Attack

1e

Immediately make any Intelligence + [Lore|Occult|Bureaucracy] roll that would normally require a long period of time

(1e+)+1p

Summon three arrows per Endurance that cause their targets to fall within Fate

Rising Smoke

1

1e

Add Essence to any Charisma-based roll with a god, judge, or magistrate

1e

Send a letter to another Sidereal instantly; allow the target to reply similarly

3e+1p[+2p]

Summon a Yozi to scourge the target; different effects on demons

Sorcerer

1

1e

Reflexively block any attack that lowers permanent Essence or causes his to lose memory or access to spells, Charms, Combos, or Abilities (except for pattern bite or the weakening effect of his Greater Sign)

1e

+3 dice to all rolls with un-Exalted when playing the role of an Exalt

1e+

Spend n Endurance to add n bonus effect dice when performing an astrology roll with multiple Sidereals involved

Treasure

3

1e/season

The user is instantly aware of any mortal astrology reading about him and can give it any desired outcome

1e

Add Essence to a Lore or Bureaucracy roll if the opponent's Lore is at most his own

1e/month

Add Essence to Presence or Socialize rolls if user's Lore is higher than the opponent's Intelligence.

Selected Inventory

Perfect no tea

Perfect calligraphy brush (+2 to Linguistics [Calligraphy] rolls when used)

Perfect censer (+2 to Performance [Prayer] rolls when used)

Perfect staff

Speed

Accuracy

Damage

Defense

Rate

Minimums

Cost

Tags

6

+3

+8B

+4

+2

Str 2

2

2, R

Perfect greatsword

Speed

Accuracy

Damage

Defense

Rate

Minimums

Cost

Tags

6

+2

+9L/2

-1

2

Str 2

4

2, O, R

Perfect reinforced buff jacket

Soak

Mobility

Fatigue

Cost

Tags

+5L/8B

-0

0

4

-

Transforming mundane artifact

Offer for simultaneous crying of news in all cities in Creation

Charms

Charm

Cost

Area

Type

Duration

Effects

Keywords

Avoiding the Truth Technique

3m

Larceny

Supplemental

Instant

If Larceny + (social ability roll) exceeds target's Dodge MDV, then he believes the statement the caster just made to be a lie

Fate, Illusion, Virtue (Conviction)

Efficient Secretary

2m

Investigation

Simple

One misc. action

Provides answers to simple, factual questions

-

Fateful Performance Excellency

1m+[+1wp]

-

Reflexive

Instant

Decrease the target number of a roll by n < 4, or spend 4m + 1wp to make every die an automatic success

-

Force Decision

4m

Presence

Simple

Instant

Perfect social attack adding an Unnatural mental influence to make a particular decision. Reversing it requires failing a Conviction roll or spending a Willpower point if Conviction is above 3. Characters with less attachment to their decisions may reconsider them more easily. The initial Compulsion requires 2 WP to overcome.

Compulsion, Fate

Impeding the Flow

3m

Melee

Reflexive

Instant

Reduces an incoming attack to zero successes

Combo-OK

Methodology of Secrets

5m

Lore

Reflexive

Until sleeping

(assuming we're still using the 1e version) +3 to one ability and +1 to all others when working in a particular environment, circumstance, or condition

-

Soft Presence

2m

Stealth

Supplemental

One action

Each mote of Essence only contributes 1/2 to anima flare

-

Subordinate Inspiration

1m

Stealth

Supplemental

Instant

Target rolls (Perception + Awareness) vs. user's Essence; if the roll fails, target assumes the words are his own thoughts

Social

Third Performance Excellency

3m+

-

Reflexive

Instant

Reroll a Performance action once, or increase a static DV by Performance/2

Combo-OK

Thought-Swiping Distraction

5m+1wp

Larceny

Simple

Instant

Make eye contact with a target and swipe his surface thoughts

Fate

Walking Outside Fate

5m+1wp

Stealth

Simple

Indefinite

Step outside fate; -2 to rolls to be affected

Fate

World-Shaping Artistic Vision (x2)

-

Craft

Permanent

Permanent

Decreases target number on Craft [Fate] and astrology rolls when the condition in a city holds; decreases cost of Fateful Excellency (including the 4m+1wp version) when condition is met

-

Active Astrological Effects

Peaceful Scorpion, an expert on some small area of linguistics that no one else has ever heard of.

College

Duration

Remaining EP

Treasure

one season

1

Current effects:

Name

Effect summary

Duration

Start

Stab the Seer's Eyes

Subvert mortal astrological readings about self

one season

*

Professional Mien

+3 to all Presence and Socialize Rolls if target's Intelligence <= 3

one month

Run 9

*I'm not actually sure when this started; but since it lasts a season and I'm going to create a new RD the next time we get to Heaven, I don't think it matters that much. Feel free to ignore it if you think it's expired.

A nameless Mage Corps officer.

College

Duration

Remaining EP

Treasure

one season

3

Current effects:

Name

Effect summary

Duration

Start

Stab the Seer's Eyes

Subvert mortal astrological readings about self

one season

Professional Mien

+3 to all Presence and Socialize Rolls if target's Intelligence <= 3

one month

Run 9

Other effects:

Blissful Idiot Blessing applying to "keeping the world safe" (-1 to the difficulty of a roll; +1 success on an opposed roll; +1 Defense Value on unrolled defenses)

Scope

Duration

Frequency

Me, one mortal (5)

one season (2)

once per scene or 20 minutes of downtime (3)

Paradox: 3

Titles and Awards

Splendid

Future Plans

NamelessCrowWishList

NamelessCrowEnemiesList

Current as of the end of the 16 January run

NamelessCrow (last edited 2008-01-31 04:36:23 by TMack)