Another possibility for my new character.

Total XP: 52 (Oops. I'll work this out later.)

Motivation: To stamp out all Essence use (and, frankly, users) not operating under the direct authority and guidance of Heaven.

Mission Statement: To leverage the strategic visioning unique to the Bureau of Secrets with the core competencies of other Bureaus to provide world-class deliverables to both Creation and our Heavenly clients.

Attributes

Strength

2

Charisma

2

Perception

2

Dexterity

5

Manipulation

5

Intelligence

4

Stamina

1

Appearance

4

Wits

3

Abilities

Journeys

Serenity

Battles

Secrets

Endings

Resistance

0

Craft [Fate]

2

Archery

0

Investigation

3

Awareness

2

Ride

0

Dodge

1

Athletics

0

Larceny

4

Bureaucracy

3

Sail

0

Linguistics

2

Melee

2

Lore

5

Integrity

0

Survival

0

Performance

5

Presence

4

Occult

2

Martial Arts

2

Thrown

0

Socialize

3

War

0

Stealth

5

Medicine

0

Languages: Old Realm, High Realm, (whatever the language is of the smaller region we'll be most often working in)

Essence, Willpower, and Virtues

Permanent Essence

3

Personal Essence

13

Peripheral Essence

35

Willpower

7

Compassion

1

Temperance

3

Conviction

4

Valor

2

Background

Artifact

4

[unknown]

Backing

3

Division of Secrets

3

Bronze Faction

0

Convention on Water

0

Convention on Natural Disasters

Celestial Manse

3

ThePlaceWhereThereIsNoLight. Hearthstone: [unknown]

Salary

3

Resources 4 in Heaven, 5 in Creation

Sifu

2

Knows @martial_arts_forms. I'm interested in Ebon Shadow Form, but I don't know what kind of prerequisites it has. I'll have to borrow a suitable martial arts book at some point and look through the details.

Colleges

Corpse

1

1e

Ignore the effects of one successful social attack

3e+1p

Removes all the target's dots of Willpower beyond his Conviction

3e+3p

Considers a soul for Terrestrial Exalation; must be conducted shortly after death

Key

1

1e

Make sleep, food, and water unnecessary when preparing for a Lore or Bureaucracy roll

1e+1p

Lower the difficulty by 1 of any roll against someone with Temperance < user's Intelligence

1e+3p

Summon the Calibration Gate at the current location

Mask

1

1e

The area within 10#Essence yards of the character becomes immune to supernatural scrying, teleportation, etc., including the Everywhere and Nowhere Technique.

1e + 1p

Reroll one (Dexterity + Stealth) roll before comparing it to an enemy's roll

(1e + 3p)/week

Magically hide and observe

Quiver

1

1e

Reroll any Presence-based Social Attack

1e

Immediately make any Intelligence + [Lore|Occult|Bureaucracy] roll that would normally require a long period of time

(1e+)+1p

Summon three arrows per Endurance that cause their targets to fall within Fate

Rising Smoke

1

1e

Add Essence to any Charisma-based roll with a god, judge, or magistrate

1e

Send a letter to another Sidereal instantly; allow the target to reply similarly

3e+1p[+2p]

Summon a Yozi to scourge the target; different effects on demons

Sorcerer

1

1e

Reflexively block any attack that lowers permanent Essence or causes his to lose memory or access to spells, Charms, Combos, or Abilities (except for pattern bite or the weakening effect of his Greater Sign)

1e

+3 dice to all rolls with un-Exalted when playing the role of an Exalt

1e+

Spend n Endurance to add n bonus effect dice when performing an astrology roll with multiple Sidereals involved

Treasure

1

1e/season

The user is instantly aware of any mortal astrology reading about him and can give it any desired outcome

1e

Add Essence to a Lore or Bureaucracy roll if the opponent's Lore is at most his own

1e/month

Add Essence to Presence or Socialize rolls if user's Lore is higher than the opponent's Intelligence.

(I feel like I ought to take the Crow on general principles, but its resplendencies aren't very useful. I might replace the Mask with the Sword; the Mask seems more in-character, but the Sword's resplendencies are incredibly useful.)

Selected Inventory

Perfect censer (+2 to Performance [Prayer] rolls when used)

Perfect Power-Point (+2 to Performance [Power Point] rolls when used)

Perfect in-universe equivalent of an American flag pin (+2 to Bureaucracy [Heavenly? something more specific?] rolls when used)

Perfect greatsword (-1 to Str requirement, increased Accuracy and Damage)

Perfect reinforced buff jacket (decreased mobility penalty, increased Soak)

Charms

Charm

Cost

Area

Type

Duration

Effects

Keywords

Avoiding the Truth Technique

3m

Larceny

Supplemental

Instant

If Larceny + (social ability roll) exceeds target's Dodge MDV, then he believes the statement the caster just made to be a lie

Fate, Illusion, Virtue (Conviction)

Efficient Secretary

2m

Investigation

Simple

One misc. action

Provides answers to simple, factual questions

-

Fateful Performance Excellency

1m+[+1wp]

-

Reflexive

Instant

Decrease the target number of a roll by n < 4, or spend 4m + 1wp to make every die an automatic success

-

Force Decision

4m

Presence

Simple

Instant

Perfect social attack adding an Unnatural mental influence to make a particular decision. Costs 2 wp to overcome. Some restrictions apply.

Compulsion, Fate

Impeding the Flow

3m

Melee

Reflexive

Instant

Reduces an incoming attack to zero successes

Combo-OK

Impose Motivation

3m

Presence

Simple

Indefinite

Roll (Charisma + Presence) + (#Essence autosuccesses) against victim's Dodge MDV; if successful, victim gains Sidereal's motivation. Costs 1 wp to suppress for a day. Ends after suppressing it #Essence times

Combo-Basic, Fate, Servitude, Touch

Heart-Brightening Presentation Style

2m

Performance

Permanent

Instant

Apply a Bureaucracy, Performance, Presence, or Socialize Excellency to a roll involving any of those four skills

-

Methodology of Secrets

5m

Lore

Reflexive

Until sleeping

(still unsure exactly which version we're using)

-

Sidereal Shell Games

1wp + 1m + 2m+

Larceny

Simple

Scene

Roll (Wits + Larceny); if successful, drain #Essence dots from the victim to the user from the victim's innate bashing or lethal soak, damage dice from all attacks, or dice from a specific pool. Some restrictions apply.

Soft Presence Technique

2m

Stealth

Supplemental

One action

Each mote of Essence only contributes 1/2 to anima flare

-

Third Performance Excellency

3m+

-

Reflexive

Instant

Reroll a Performance action once, or increase a static DV by Performance/2

Combo-OK

Third Presence Excellency

3m+

-

Reflexive

Instant

Reroll a Performance action once, or increase a static DV by Presence/2

Combo-OK

Thought-Swiping Distraction

5m+1wp

Larceny

Simple

Instant

Make eye contact with a target and swipe his surface thoughts

Fate

Underling Invisibility Technique

4m

Bureaucracy

Simple

Indefinite

Become invisible to those who consider themselves superior to the caster. Sidereals are immune to the effects.

Illusion

Walking Outside Fate

5m+1wp

Stealth

Simple

Indefinite

Step outside fate; -2 to rolls to be affected

Fate

At character creation:

Third Performance Excellency, Third Presence Excellency, Heart-Brightening Presentation Style, Avoiding the Truth Technique, Thought-Swiping Distraction, Soft Presence Technique, Impeding the Flow, Force Decision, Impose Motivation, Efficient Secretary Technique, Methodology of Secrets, Underling Invisibility Practice

During the game:

Essence 2 -> 3 (18 XP. It would be great if the Sidereals book actually had a full XP table, instead of just the differences between it and the Solars' table.)

Fateful Performance Excellency (10 XP)

Walking Outside Fate (10 XP)

Sidereal Shell Games (10 XP)

Strength 1 -> 2 (4 XP)

NamelessCrowReduxCharacterSheetv2 (last edited 2008-03-04 21:53:00 by TMack)