Another possibility for my new character.
Total XP: 52 (Oops. I'll work this out later.)
Motivation: To stamp out all Essence use (and, frankly, users) not operating under the direct authority and guidance of Heaven.
Mission Statement: To leverage the strategic visioning unique to the Bureau of Secrets with the core competencies of other Bureaus to provide world-class deliverables to both Creation and our Heavenly clients.
Attributes
Strength |
2 |
Charisma |
2 |
Perception |
2 |
Dexterity |
5 |
Manipulation |
5 |
Intelligence |
4 |
Stamina |
1 |
Appearance |
4 |
Wits |
3 |
Abilities
Journeys |
Serenity |
Battles |
Secrets |
Endings |
|||||
Resistance |
0 |
Craft [Fate] |
2 |
Archery |
0 |
Investigation |
3 |
Awareness |
2 |
Ride |
0 |
Dodge |
1 |
Athletics |
0 |
Larceny |
4 |
Bureaucracy |
3 |
Sail |
0 |
Linguistics |
2 |
Melee |
2 |
Lore |
5 |
Integrity |
0 |
Survival |
0 |
Performance |
5 |
Presence |
4 |
Occult |
2 |
Martial Arts |
2 |
Thrown |
0 |
Socialize |
3 |
War |
0 |
Stealth |
5 |
Medicine |
0 |
Languages: Old Realm, High Realm, (whatever the language is of the smaller region we'll be most often working in)
Essence, Willpower, and Virtues
Permanent Essence |
3 |
Personal Essence |
13 |
Peripheral Essence |
35 |
Willpower |
7 |
Compassion |
1 |
Temperance |
3 |
Conviction |
4 |
Valor |
2 |
Background
Artifact |
4 |
[unknown] |
Backing |
3 |
Division of Secrets |
3 |
Bronze Faction |
|
0 |
Convention on Water |
|
0 |
Convention on Natural Disasters |
|
Celestial Manse |
3 |
ThePlaceWhereThereIsNoLight. Hearthstone: [unknown] |
Salary |
3 |
Resources 4 in Heaven, 5 in Creation |
Sifu |
2 |
Knows @martial_arts_forms. I'm interested in Ebon Shadow Form, but I don't know what kind of prerequisites it has. I'll have to borrow a suitable martial arts book at some point and look through the details. |
Colleges
Corpse |
1 |
1e |
Ignore the effects of one successful social attack |
3e+1p |
Removes all the target's dots of Willpower beyond his Conviction |
||
3e+3p |
Considers a soul for Terrestrial Exalation; must be conducted shortly after death |
||
Key |
1 |
1e |
Make sleep, food, and water unnecessary when preparing for a Lore or Bureaucracy roll |
1e+1p |
Lower the difficulty by 1 of any roll against someone with Temperance < user's Intelligence |
||
1e+3p |
Summon the Calibration Gate at the current location |
||
Mask |
1 |
1e |
The area within 10#Essence yards of the character becomes immune to supernatural scrying, teleportation, etc., including the Everywhere and Nowhere Technique. |
1e + 1p |
Reroll one (Dexterity + Stealth) roll before comparing it to an enemy's roll |
||
(1e + 3p)/week |
Magically hide and observe |
||
Quiver |
1 |
1e |
Reroll any Presence-based Social Attack |
1e |
Immediately make any Intelligence + [Lore|Occult|Bureaucracy] roll that would normally require a long period of time |
||
(1e+)+1p |
Summon three arrows per Endurance that cause their targets to fall within Fate |
||
Rising Smoke |
1 |
1e |
Add Essence to any Charisma-based roll with a god, judge, or magistrate |
1e |
Send a letter to another Sidereal instantly; allow the target to reply similarly |
||
3e+1p[+2p] |
Summon a Yozi to scourge the target; different effects on demons |
||
Sorcerer |
1 |
1e |
Reflexively block any attack that lowers permanent Essence or causes his to lose memory or access to spells, Charms, Combos, or Abilities (except for pattern bite or the weakening effect of his Greater Sign) |
1e |
+3 dice to all rolls with un-Exalted when playing the role of an Exalt |
||
1e+ |
Spend n Endurance to add n bonus effect dice when performing an astrology roll with multiple Sidereals involved |
||
Treasure |
1 |
1e/season |
The user is instantly aware of any mortal astrology reading about him and can give it any desired outcome |
1e |
Add Essence to a Lore or Bureaucracy roll if the opponent's Lore is at most his own |
||
1e/month |
Add Essence to Presence or Socialize rolls if user's Lore is higher than the opponent's Intelligence. |
(I feel like I ought to take the Crow on general principles, but its resplendencies aren't very useful. I might replace the Mask with the Sword; the Mask seems more in-character, but the Sword's resplendencies are incredibly useful.)
Selected Inventory
Perfect censer (+2 to Performance [Prayer] rolls when used)
Perfect Power-Point (+2 to Performance [Power Point] rolls when used)
Perfect in-universe equivalent of an American flag pin (+2 to Bureaucracy [Heavenly? something more specific?] rolls when used)
Perfect greatsword (-1 to Str requirement, increased Accuracy and Damage)
Perfect reinforced buff jacket (decreased mobility penalty, increased Soak)
Charms
Charm |
Cost |
Area |
Type |
Duration |
Effects |
Keywords |
Avoiding the Truth Technique |
3m |
Larceny |
Supplemental |
Instant |
If Larceny + (social ability roll) exceeds target's Dodge MDV, then he believes the statement the caster just made to be a lie |
Fate, Illusion, Virtue (Conviction) |
Efficient Secretary |
2m |
Investigation |
Simple |
One misc. action |
Provides answers to simple, factual questions |
- |
Fateful Performance Excellency |
1m+[+1wp] |
- |
Reflexive |
Instant |
Decrease the target number of a roll by n < 4, or spend 4m + 1wp to make every die an automatic success |
- |
Force Decision |
4m |
Presence |
Simple |
Instant |
Perfect social attack adding an Unnatural mental influence to make a particular decision. Costs 2 wp to overcome. Some restrictions apply. |
Compulsion, Fate |
Impeding the Flow |
3m |
Melee |
Reflexive |
Instant |
Reduces an incoming attack to zero successes |
Combo-OK |
Impose Motivation |
3m |
Presence |
Simple |
Indefinite |
Roll (Charisma + Presence) + (#Essence autosuccesses) against victim's Dodge MDV; if successful, victim gains Sidereal's motivation. Costs 1 wp to suppress for a day. Ends after suppressing it #Essence times |
Combo-Basic, Fate, Servitude, Touch |
Heart-Brightening Presentation Style |
2m |
Performance |
Permanent |
Instant |
Apply a Bureaucracy, Performance, Presence, or Socialize Excellency to a roll involving any of those four skills |
- |
Methodology of Secrets |
5m |
Lore |
Reflexive |
Until sleeping |
(still unsure exactly which version we're using) |
- |
Sidereal Shell Games |
1wp + 1m + 2m+ |
Larceny |
Simple |
Scene |
Roll (Wits + Larceny); if successful, drain #Essence dots from the victim to the user from the victim's innate bashing or lethal soak, damage dice from all attacks, or dice from a specific pool. Some restrictions apply. |
|
Soft Presence Technique |
2m |
Stealth |
Supplemental |
One action |
Each mote of Essence only contributes 1/2 to anima flare |
- |
Third Performance Excellency |
3m+ |
- |
Reflexive |
Instant |
Reroll a Performance action once, or increase a static DV by Performance/2 |
Combo-OK |
Third Presence Excellency |
3m+ |
- |
Reflexive |
Instant |
Reroll a Performance action once, or increase a static DV by Presence/2 |
Combo-OK |
Thought-Swiping Distraction |
5m+1wp |
Larceny |
Simple |
Instant |
Make eye contact with a target and swipe his surface thoughts |
Fate |
Underling Invisibility Technique |
4m |
Bureaucracy |
Simple |
Indefinite |
Become invisible to those who consider themselves superior to the caster. Sidereals are immune to the effects. |
Illusion |
Walking Outside Fate |
5m+1wp |
Stealth |
Simple |
Indefinite |
Step outside fate; -2 to rolls to be affected |
Fate |
At character creation:
Third Performance Excellency, Third Presence Excellency, Heart-Brightening Presentation Style, Avoiding the Truth Technique, Thought-Swiping Distraction, Soft Presence Technique, Impeding the Flow, Force Decision, Impose Motivation, Efficient Secretary Technique, Methodology of Secrets, Underling Invisibility Practice
During the game:
Essence 2 -> 3 (18 XP. It would be great if the Sidereals book actually had a full XP table, instead of just the differences between it and the Solars' table.)
Fateful Performance Excellency (10 XP)
Walking Outside Fate (10 XP)
Sidereal Shell Games (10 XP)
Strength 1 -> 2 (4 XP)