Questions, answers, and comments are marked with initials to allow for discussion.

Mental Influence

AT: On E180 it says "Many characters use Charms or other abilities to define additional orders that they or others simply cannot accept. For many Solar Exalted 'defy your Motivation' is an unacceptable order." What's the Charm they're referring to there? I can't find it under Integrity, unless they're thinking of using Righteous Lion Defense to form an Intimacy to your Motivation (which would be odd, but reasonable in the absence of other alternatives).

AT: I just re-read the Unnatural Mental Influence section, specifically the sentence on E181 which says "The default is one Willpower to entirely ignore the influence." Does that really mean that all the Charms which don't explicitly mention spending N Willpower to resist, but which do have a Mental Influence tag (Compulsion, etc) can be ignored for 1 WP (plus 1 Limit per Scene)? If so, I'd totally missed that, and it makes me a lot less scared of Social Fu than I used to be.

AT: What exactly does "spirit" or "immaterial spirit" apply to? Several of the Wood Dragon Charms use the term. My understanding is that a "spirit" is a broad term, with Gods, Elementals, Demons, and Ghosts all being specific sub-categories. So specifically Soul-Marking Strike gives die penalties to Demons as well as Gods. Beyond that, I think that Charms which specifically allow the ability to affect immaterial spirits would apply to dematerialized non-sprits too (e.g. an Eclipse with the Dematerialize charm) but that they don't count as spirits for other effects (such as soul marks). Any disagreements?

AT: In the Exalted Core, giving the costs for Solars, Essence 3 is buyable without training. In the Siderials book, Siderials are given a higher cost (9 x current) and no distinction is given for training time. Does this mean Siderials need 2 months of training to buy Essence 3?

AT: Am I right in thinking that a Hook Sword is indeed a Sword for rules purposes? E.g. VBoS style allows Swords as form weapons, which I assume includes the standard types (Chopping, Great, Short, Slashing, Straight) as well as Hook Swords. But I wanted to confirm that the fact that they're MA weapons doesn't make them weird.

AT: I think it's odd that a Staff isn't a Martial Arts weapon (keeping in mind that distunction just means that it can be used with MA, not that it can't be used with Melee). A Bo Stick is basically the same thing as a Quarterstaff. I'm not actually planning on using one, but I feel like it should be house-ruled if it's ever relevant.

AT: Specific weapons are the traditional Specialty for combat skills. What's the right level of breadth for a specialty suitable breadth of a Specialty for a Martial Artist who fights unarmed? "Unarmed" is the obvious choice, but I wonder if I'm over-reaching there, particulary given that's the 'weapon' which is common among all forms. Would a more reasonable option be one of the specific entries in the stats table: i.e. Punch, Kick, Clinch?

tmack: Before the game restarts, what form of Methodology of Secrets are we using? I'm still unclear whether we're using 1e, 2e, or some amalgamation of the two.

tmack: Also, if I use Sidereal Shell Games to steal dots in Linguistics (I have a disturbing image of Nameless Crow keeping a bunch of mortals in a pit in his basement for quick boosts to Charisma, Linguistics, Integrity, etc.), do I get any corresponding language abilities? What if the target happens to know the language in question?

Open2eRulesQuestions (last edited 2008-03-10 02:32:09 by TMack)